Izotope Rx 6 Music Rebalance
Module & Plug-in (Audiosuite Only) |
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- Izotope Rx Advanced
- Izotope Rx 6 Music Rebalance 2017
- Rx 6 Reviews
- Izotope Rx 6 Music Rebalance Chart
- Rx 6 Diet Pill
- Izotope Rx Manual
Overview
Music Rebalance leverages a machine learning algorithm trained to identify and separate the following elements in a mix: Voice, Bass, and Percussion. Any content that is not otherwise identified as Voice, Bass or Percussion will be categorized as Other. The level of each mix element can be independently adjusted after separation.
Sep 13, 2018 Isolate mix elements from a single track with the new source separation module in RX 7, Music Rebalance. Easily reduce vocals in background music for clearer dialogue, learn how to remove vocals from a song, or separate vocal stems from a track for easy remixing. RX Plug-ins Presets. From the Preset Manager, you can select from default presets and presets you have saved. To browse presets, press the Presets button and click the name of any preset. If you like what you hear, press the Presets button again to hide the window. ADD: Clicking this button adds the current settings as a new preset. Music Rebalance and Repair Assistant are the newest features in iZotope's RX 7 audio repair and restoration plugin. We take a look at how you can use them.
Music Rebalance can be useful for adjusting the level of a particular mix element when the original tracks or stems are not available as an alternative solution. In some cases, it can also be used to isolate a single mix element (e.g. the lead vocal) by reducing the level of the other three mix elements. It is available as a module in the RX 7 Audio Editor and as an Audiosuite plug-in (AAX & DPM) in Pro Tools.
Controls
The following section describes the controls available for adjusting levels, refining mix element separation, and determining the global separation algorithm mode.
Note: Sensitivity Controls
The Sensitivity controls for each mix element work relative to one another. For example, setting all sensitivity controls to a value of 5.0 has the same effect as setting all sensitivity controls to a value of 8.0.
Voice
- Gain: Adjusts the level (in dB) of the separated Voice signal.
- Sensitivity: Determines how much of the input signal will be identified as Voice by the separation algorithm.
- Lower values will instruct the separation algorithm to narrowly define what it considers to be vocal content in the input signal. The resulting signal will contain less audible “bleed” from the other mix elements at the cost of introducing watery, unnatural sounding artifacts and reduced vocal clarity.
- Higher values will instruct the separation algorithm to broadly define what it considers to be vocal content in the input signal. The resulting signal will contain more audible “bleed” from the other mix elements (e.g. percussive content leaking into the voice signal.) However, the bleed from the other mix elements can help to reduce the unnatural artifacts and lack of clarity that can occur at lower sensitivity values.
- Lower values will instruct the separation algorithm to narrowly define what it considers to be vocal content in the input signal. The resulting signal will contain less audible “bleed” from the other mix elements at the cost of introducing watery, unnatural sounding artifacts and reduced vocal clarity.
Bass
- Gain: Adjusts the level (in dB) of the separated Bass signal.
- Sensitivity: Determines how much of the input signal will be identified as Bass by the separation algorithm.
- Lower values will instruct the separation algorithm to narrowly define what it considers to be bass in the input signal. The resulting signal will contain less audible “bleed” from the other mix elements, at the cost of introducing unnatural, watery sounding artifacts and reduced clarity.
- Higher values will instruct the separation algorithm to broadly define what it considers to be bass in the input signal. The resulting signal will contain more audible “bleed” from the other mix elements (e.g. percussive content leaking into the bass signal.) However, the “bleed” from the other mix elements can help to reduce the unnatural artifacts and lack of clarity that can occur at lower sensitivity values.
- Lower values will instruct the separation algorithm to narrowly define what it considers to be bass in the input signal. The resulting signal will contain less audible “bleed” from the other mix elements, at the cost of introducing unnatural, watery sounding artifacts and reduced clarity.
Percussion
- Gain: Adjusts the level (in dB) of the separated Percussion signal.
- Sensitivity: Determines how much of the input signal will be identified as Percussion by the separation algorithm.
- Lower values will instruct the separation algorithm to narrowly define what it considers to be percussion in the input signal. The resulting signal will contain less audible “bleed” from the other mix elements, at the cost of introducing unnatural, watery sounding artifacts and reduced clarity.
- Higher values will instruct the separation algorithm to broadly define what it considers to be percussion in the input signal. The resulting signal will contain more audible “bleed” from the remaining mix elements (e.g. vocal content leaking into the percussion signal.) However, this “bleed” signal can help to reduce the unnatural artifacts and lack of clarity that can occur at lower sensitivity values.
- Lower values will instruct the separation algorithm to narrowly define what it considers to be percussion in the input signal. The resulting signal will contain less audible “bleed” from the other mix elements, at the cost of introducing unnatural, watery sounding artifacts and reduced clarity.
Other
- Gain: Adjusts the level (in dB) of the signal separated into the Other mix element.
- Sensitivity: Determines how much of the input signal will be categorized as something other than Voice, Bass, or Percussion by the separation algorithm.
- Lower values will instruct the separation algorithm to narrowly define the content that is not included in the 3 main mix elements. The resulting signal will contain less audible “bleed” from the 3 main mix elements in the separated Other element, at the cost of introducing unnatural or watery sounding artifacts and reduced clarity.
- Higher values will instruct the separation algorithm to broadly define the content that is not included in the 3 main mix elements. The resulting signal will contain more audible “bleed” from the main mix elements. However, this “bleed” signal can help to reduce unnatural artifacts and reduced clarity that can occur at lower sensitivity values.
- Lower values will instruct the separation algorithm to narrowly define the content that is not included in the 3 main mix elements. The resulting signal will contain less audible “bleed” from the 3 main mix elements in the separated Other element, at the cost of introducing unnatural or watery sounding artifacts and reduced clarity.
Separation Algorithm
The following separation algorithm modes are available in the Music Rebalance module.
Channel Independent
When this mode is selected, the separation algorithm is applied to the input audio channels independently. Channel independent mode is the fastest Separation algorithm option. It offers the most efficient real-time preview performance and processing speeds when working with the Music Rebalance module in the RX Audio Editor.
Joint Channel
When this mode is selected, joint channel processing is applied to the input audio before determining mix element separation. Joint Channel mode offers higher quality separation results than Channel Independent mode, especially when processing stereo files with similar content on both channels (correlated signals, strong stereo image).
Advanced Joint Channel
When this mode is selected, joint channel and additional advanced processing is applied to the input audio before determining mix element separation. Advanced Joint Channel mode offers the highest quality separation results, especially when processing files of high sampling rates or when processing musical content that was not tuned to an A440 scale. This mode requires longer processing times than the other two modes. If processing time is a concern, Channel Independent mode can be used as a faster, lower quality alternative.
Preview Functionality
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Reduced Quality Preview Mode
Unlike many of the modules with preview capabilities in the RX 7 Audio Editor, Music Rebalance utilizes a reduced quality preview mode. Follow this link to learn more about Reduced Quality Preview Mode.
Note about Music Rebalance Audiosuite Plug-in
No Preview in Audiosuite
The RX 7 Music Rebalance Audiosuite plug-in does not include the ability to preview processing before rendering.
That said, RX 7, the latest version of the toolkit, also boasts various features that make it a powerful asset for commanding and elevating musical performances. Whether you’re working with post production or music production, this feature guide will overview some of the essential components that you’ll want to be aware of to get the most out of RX 7 Standard.
Overview
RX 7 Standard has two primary components: the standalone RX Audio Editor, and a collection of plugins that can be used right within your DAW. We’re going to focus primarily on the standalone editor, which hosts some of the most powerful functionalities RX 7 Standard has to offer (and also includes all of the individual plugins).
When you open up the editor, you’ll be greeted by a blank slate that looks something like this:
Izotope Rx 6 Music Rebalance 2017
To get started, select an audio file from your computer using the “Open File” button, or simply drag and drop it right into RX 7 Standard. Up to 16 audio files can be opened at a time, so feel free to work on many different audio files in parallel. Once an audio file is loaded up, the GUI will display a spectrogram representation of your waveform:
Pro Tip: Want to see a standard waveform rather than a spectrogram display (or a little bit of both)? Use the slider on the bottom left of the GUI to adjust the waveform / spectrogram opacity:
This is the basic setup for using RX 7 Standard – you can now begin editing and enhancing your audio using the modules accessible via the right-hand bar. Though we won’t go through all of them, we’ll highlight some key components – starting with Music Rebalance.
Music Rebalance
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One of the biggest new features introduced in RX 7 Standard is Music Rebalance, an intelligent tool that employs a machine learning-trained algorithm to identify voice, bass, percussion and other individual components within a greater mix. With Music Rebalance, a mix can be adjusted and re-animated regardless of whether you have the stems at hand. Subtly boost your bass and percussion, or fearlessly isolate or remove vocals from a track according to your needs.
Once you click on the Music Rebalance feature, it’ll open up a separate window that looks something like this:
Let’s explore some of the adjustable parameters in greater detail:
- Gain adjusts the dB level of the particular component (voice, bass, percussion, or other).
- Sensitivity sets how strict the separation algorithm will be in defining what it considers to be a particular type of sound. Low values will contain less bleed in exchange for more artifacts, while higher values will contain more bleed in exchange for less artifacts. Note that the sensitivity values are relative to one another, meaning that setting all values to 3.0 is the same as setting all values to 9.0.
- The separation algorithm determines how the module separates the sound sources, and can be set to channel independent,joint channel, or advanced joint channel mode. The channel independent mode offers the fastest but lowest quality separation, while the advanced joint channel mode takes more processing time but offers the highest quality separation.
Pro Tip:Each setting you create can be previewed, bypassed, compared, and rendered. Consider previewing a lower quality demo before comparing, since the latter can take some time to load. That said, the compare function is extremely helpful for experimenting with and A/Bing different sensitivity and gain settings before choosing one to render.
Repair Assistant
Another significant addition brought to RX 7 Standard is Repair Assistant, a feature that detects noise, clicks, sibilance, and more so that you can clean up your audio with more efficiency and effectivity than ever. You can access this intelligent helper by pressing Repair Assistant button on the top right corner of the application. This will initiate a menu that prompts you to identify a material type – dialogue, music, or other:
Once you select the appropriate source and hit “Start analysis,” Repair Assistant will begin analyzing your audio for issues in clipping, clicks, hum, and noise:
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Pro Tip: Confident that your audio already sounds great? If Repair Assistant doesn’t find any issues in these categories, it will still generate some subtle cleanup processing chains for you.
After its analysis, Repair Assistant offers you three possible solutions with 10 second previews that can be easily compared and contrasted against the original audio:
Izotope Rx 6 Music Rebalance Chart
Pro Tip: Use the intensity variant buttons (right below each preview spectrogram) to generate two additional intensity variations of a single processing chain:
De-bleed, de-ess, de-plosive, de-X
One of the first things you may have noticed about RX 7 Standard is how many ‘de-somethings’ occupy the list of modules:
Most of these features address the need to attenuate something undesirable that was captured in a recording, and their parameters are pretty straightforward. Let’s just quickly outline what each module targets:
- De-bleed attenuates the leakage of one signal into another, most commonly used to combat microphone and headphone bleed.
- De-click eliminates undesirable short impulses that are often the result of digital errors, mouth noises, etc.
- De-clip removes digital and analog clipping artifacts, particularly useful for salvaging one-take recordings that would be perfect if not for a moment of clipping.
- De-crackle removes clicks that are close together in time and soft in volume, great when utilized in conjunction with de-clip.
- De-ess attenuates sibilance, most commonly used with vocal recordings.
- De-hum targets and eliminates stable tonal noises, often caused by air conditioners or other electrical appliances.
- De-plosive reduces plosives in a signal, particularly handy if a pop filter was not utilized during the recording process.
- De-reverb allows you to control the amount of ambient space in a recording, using signal analysis techniques to propose optimal setting suggestions.
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Depending on whether you’re doing post production, dialogue editing, music production, or something else altogether, you may find that you use some of these modules more than others. What’s key is learning to identify what issue is present in your signal, and then finding the tool that addresses your particular issue (and for many of the most common problems, Repair Assistant is there to help you out). The above modules are all available as plugins too, which means they can be quickly accessed directly within your DAW.
This concludes our tour of RX 7 Standard’s key features – there’s so much more to explore with the toolkit, but hopefully this guide gives you some starting points for you to get your feet wet. If you have a question, leave it in the comments below.
Izotope Rx Manual
September 13, 2018